![beholder game beholder game](https://www.gamingcypher.com/wp-content/uploads/2016/10/Beholder_Screen2.jpg)
Your building tenants usually have their own problems that you may or may not want to help them with, and all the while you have to remember your state-mandated goals: report everything. Your family members all have needs and desires and bills to pay that you have to take care of, and none of it comes cheap.
![beholder game beholder game](https://steamcdn-a.akamaihd.net/steam/apps/761620/ss_4d808661341d217ea9f0d4cd3731238f99a439ab.1920x1080.jpg)
And the tenant you’re supposed to spy on and his family are actually really nice people.įrom that point on you’re at the mercy of many competing desires. Some of them are devious, others are just kind people trying to get by, and most are somewhere between the two. Turns out the people in your building have personalities, and families, and motivations all their own. To best do this, you have to talk to everyone else in the building, and as soon as you do that, things start to get messy. You’re given complete agency over Carl at this point, but your next mission from the government branch you report to (referred throughout the game as “The Ministry”) is to spy on another one of your tenants. The police arrive, burst through his door, search his apartment, and beat him before dragging him away, never to be seen again. There’s a brief mission at the beginning where you’re guided through the process of reporting on a particular tenant that ends in him being rather brutally evicted from the building by the police. Personal details are encouraged in the reports, but more importantly, if you find anything that’s illegal or prohibited you must report it to the government at once. Your task is to spy on your tenants and report them to the state. You’re told that he failed to complete his duties as a landlord, and now he’s facing the consequences– consequences that you will be subject to as well should you similarly fail.įrom here, much of the way the plot plays out is up to you. On the way into the building, you and your family run into the police rather brutally escorting the old landlord out. The letter you receive at the beginning of the game notifying you of such also informs you that you’ve been given an experimental drug that will entirely suppress your need to sleep so as to allow you to more completely fulfill your duty to the state. You play as Carl Stein, a newly state installed Landlord for a modest-sized apartment building. The building itself and all the objects in it are fully rendered in three dimensions and are fully colored, but the characters themselves take on a two-dimensional look and retain the stark monochrome aesthetic of the intro, which makes them very easy to track against the more colorful background of the apartment– and tracking people is something you’re going to be doing a lot of. Once you’re in the apartment, the game takes on an interesting blend of 2D and 3D. The intro is restricted to a black and white palette, but the direction of it is fantastic, and communicates in a very short period of time everything you need to know before you get to the apartment. The intro sequence starts with a simple 2D view of the letter you’ve received letting you know that you’re the newly appointed landlord, and then suddenly swoops into a 3D introductory sequence of you (Carl Stein) and your family on the bus to your new home. The first thing that hit me about Beholder is that the screenshots don’t do it justice.
![beholder game beholder game](https://gidofgames.com/uploads/posts/2017-10/1508792065_screenshot-1-beholder.jpg)
Beholder's an interesting little game that keeps asking you one question- Where do your loyalties lie?īeholder‘s an interesting little game that keeps asking you one question– Where do your loyalties lie? Graphics